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About me
My name is Peter Trappe, a 27-year old 2D/3D artist with a huge interrest in creating worlds, assets, characters, creatures and stories. With a balanced knowledge of technology and traditional art along with a big interrest in game-design and non-linear storytelling I enjoy most parts of game development with great passion. I´m currently residing in Montreal as an Artist at Trapdoor Inc. where I´m working on a yet unannounced title. - Education University of Skövde/Sweden 2005-2008, Game Development, Graphics, Degree of Bachlor of Arts with a major in Media. Sundsgymnasiet i Vellinge/Sweden 1999-2002 (Graduated) - Professional Experience Trapdoor inc. 2008-Current 3D Artist - Work including conceptart, charactermodelling, texturing, environment art, digital sculpting, rigging and shaders. Autodesk, Contract work Conceptart, charactermodelling, environment and texturing. - Unprofessional Experience Game development "Double-zero" Texturing, modelling hi/low poly characters/objects, conceptart. More info: http://opusartz.com/images/Media/DZ_Article.pdf Modification development for Doom3 "Sandman" Texturing, modelling hi/low poly characters/objects, particle creation and writing shaders. Modification development for Quake3 "Annihilation" Texturing, leveldesign.
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