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me

 

 

About me

 

 

My name is Peter Trappe, a 27-year old 2D/3D artist with a huge interrest in creating worlds, assets, characters, creatures and stories. With a balanced knowledge of technology and traditional art along with a big interrest in game-design and non-linear storytelling I enjoy most parts of game development with great passion.

I´m currently residing in Montreal as an Artist at Trapdoor Inc. where I´m working on a yet unannounced title.

Resume: .doc / .pdf

- Education

University of Skövde/Sweden 2005-2008, Game Development, Graphics, Degree of Bachlor of Arts with a major in Media.

Sundsgymnasiet i Vellinge/Sweden 1999-2002 (Graduated)

- Professional Experience

Trapdoor inc. 2008-Current

3D Artist - Work including conceptart, charactermodelling, texturing, environment art, digital sculpting, rigging and shaders.

Autodesk, Contract work

Conceptart, charactermodelling, environment and texturing.

- Unprofessional Experience

Game development "Double-zero"

Texturing, modelling hi/low poly characters/objects, conceptart.

More info: http://opusartz.com/images/Media/DZ_Article.pdf

Modification development for Doom3 "Sandman"

Texturing, modelling hi/low poly characters/objects, particle creation and writing shaders.

Modification development for Quake3 "Annihilation"

Texturing, leveldesign.

 

 
All content found on this site is © 2004-2008 P. Trappe All rights reserved, do not use without permission.